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Axis sensitivity (FFB) by Mario Petrinovic
Mario Petrinovic: Mario Petrinovic: Ha, I found one important mistake that I've made. I had axis sensitivity on the default value in Logitech Profiler (50%). It should actually be 100%. -------------------------------------------------------------------------------- Actually, it...
November 7th 13 08:57 PM
by Mario Petrinovic Go to last post
4 3,735
"cockpitLookDeadZone" by Mario Petrinovic
Should be 1.000000. Now I am using: In Logitech drivers 100/100/100/Centering Spring should be somewhere around 60 on my system. In-game 50.0/50%. So, iRacing made three mistakes: - unlinearity - locked in-game Damper - messing up with "cockpitLookDeadZone".
(Multi-page thread 1 2 3)
October 21st 13 10:16 PM
by Mario Petrinovic Go to last post
22 2,556
FFB - "The Right One" by Mario Petrinovic
Ok, finaly I got it. "The trick" is to put Centering Spring at 0%, and adjust "cockpitLookDeadZone". On my system it is around 0.015300. Centering Spring and cockpitLook DeadZone adjust themselves in parallel. In other words, for every Centering Spring position there is adequate...
July 2nd 13 04:25 PM
by Mario Petrinovic Go to last post
0 905
Centering spring (FFB) by Mario Petrinovic
Ok, it looks like I found it. The main thing is that Centering Spring should be at 50%. This is for natural FOV and "cockpitLookDeadZone" at 0.000000. Driver's 100/50/50/50 and in-game 50.0/100% works well. I presume in-game Damper should be at 100%. Everything else is to your...
June 10th 13 10:29 PM
by Mario Petrinovic Go to last post
5 1,005
The right FFB by Mario Petrinovic
Ok, I finaly got it. This is what should be the default: - driver: 100/50/50/- - in-game: 50/50 Centering Spring should be adjusted, and on my system it is somewhere around 10%.
May 5th 13 11:14 PM
by Mario Petrinovic Go to last post
3 905
"cockpitLookDeadZone" affects Centering Spring by Mario Petrinovic
"cockpitLookDeadZone" affects Centering Spring BADLY. "cockpitLookDeadZone" should be at 0.000000. It looks like this is another "invention" of iRacing/Papyrus that messes FFB big time, messes it BADLY. Those people DON'T KNOW WHAT THEY ARE DOING *at all*. My god. Well, this is the...
(Multi-page thread 1 2)
March 23rd 13 08:45 AM
by Mario Petrinovic Go to last post
19 1,776
Rfactor 2 by Andre Warringa
I've been out of simracing for a while, but yesterday I saw this video http://www.youtube.com/watch?v=FPIgX8T66ac And damn, I'm impressed!! I see it's for sale on http://rfactor.net/web/rf2/rfactor2-purchase , but it's still beta? Anyone tried it yet? Cheers Andre
March 16th 13 02:08 PM
by FolkGT Go to last post
7 1,105
New build, new FFB by Mario Petrinovic
Well, with the new build, it looks like it works something I tried before. So, this is what works: Put in-game sliders to 50%. Adjust Overall in Logitech drivers. It looks like this is all. I didn't finish the testing yet, because of this server problems.
February 23rd 13 04:32 PM
by Mario Petrinovic Go to last post
6 963
Finetuning the FFB by Mario Petrinovic
Ok, it looks like I've found the secret. First you put everytnig on the default (of course you uncheck "Allow game to adjust settings", and you put wheel radius at 900), this means everything on 100% in Logitech drivers. Good thing is, this works even with un-natural FOV, and with...
January 26th 13 03:57 PM
by Mario Petrinovic Go to last post
6 1,028
iRacing and controller "problems" by Mario Petrinovic
We see that iRacing is introducing new controllers into the simulation. I wonder if, for these new controllers, they will also introduce "their own" way those controllers are supposed to work (just like in the case of FFB), because "they know better" than the ones who designed those...
January 26th 13 01:43 PM
by Mario Petrinovic Go to last post
0 894
FFB 2013 by Mario Petrinovic
Well, if you put five sliders at the same percentage (I like it at 84%), you get really good FFB. Only I have to adjust Centering Spring.
January 9th 13 02:19 PM
by Mario Petrinovic Go to last post
9 1,184
FFB...almost done by Mario Petrinovic
New development. First, Logitech profiler is a no-no. Regarding FFB, I got it, finaly. The multiplier of Overall and Spring/Damper must be the same for different Overall positions. On my system it is 46% (100% Overall x 46% Damper/Spring = 46%). This means that those three can be...
(Multi-page thread 1 2)
November 23rd 12 10:59 PM
by Mario Petrinovic Go to last post
14 1,685
FFB meter by Mario Petrinovic
Mario Petrinovic: Well, I am having 123/100/100/50 (I am still searching for "the right" Overall, this isn't the final one, probably "the right" one will be a little bit stronger), "Allow..." unchecked, in-game 20.0/50, linear, cockpitLookDeadZone 0.000000, profiler sensitivity...
November 16th 12 11:33 PM
by Mario Petrinovic Go to last post
0 940
FFB meter by Mario Petrinovic
Well, I am having 123/100/100/50 (I am still searching for "the right" Overall, this isn't the final one, probably "the right" one will be a little bit stronger), "Allow..." unchecked, in-game 20.0/50, linear, cockpitLookDeadZone 0.000000, profiler sensitivity 50%. I am testing with...
November 16th 12 11:32 PM
by Mario Petrinovic Go to last post
0 855
Project C.A.R.S. RUF licensing announcement by FolkGT
Project C.A.R.S. has just announced that they have procured licenses for four RUF engineered Porsches: RUF CTR “Yellowbird” (1987) RUF CTR 3 (2012) RUF Rt 12R (2012) RUF RGT-8 (2012) There was also an announcement (tease actually :)) that a major German manufacturer has contacted Project...
November 2nd 12 02:01 PM
by FolkGT Go to last post
0 893
Last call by FolkGT
If you've been thinking about joining Project C.A.R.S, then now is the time to do it. The project has now raised 3,385,000 euro, with over 350,000 euro pouring in just this month (and the month isn't over). With only 365,000 euro left to finish the funding, the expectation is that with the...
October 26th 12 06:03 PM
by FolkGT Go to last post
0 952
Racing sims and NVidia 3D vision? Any good? by Asgeir Nesoen
Instead of cashing out and buying a unit, does anyone here have any experience with the NVidia IR transmitted 3D vision goggles? Is it hard on the GPU? CPU? Flicker? Useful in racing sims? Is it good on LCDs? Any flicker? FPS drop? I would expect the image to flicker, since the shutters actually...
October 22nd 12 08:29 AM
by Mario Petrinovic Go to last post
3 1,033
Multiplayer now in pCARS plus new tire model by FolkGT
Last week, the multiplayer code was released to the upper tier members. Last night, the number of eligible players was increased to "Full Member" and above. Although still fairly bare-bones in terms of features, the actual netcode is surprisingly good. I've had lots of good side-by-side racing...
October 12th 12 05:05 PM
by FolkGT Go to last post
0 1,030
"steeringFFBSmooth" by Mario Petrinovic
Jesus Christ, another one. "steeringFFBSmooth" should be 0.5. More than that, and forces are too sharp. Less than that, and counter-forces prevail. Jesus Christ, those people at iRacing just boosted everything they saw up in the sky, without actually knowing what they are doing....
(Multi-page thread 1 2)
October 10th 12 04:42 PM
by Mario Petrinovic Go to last post
15 1,880
New Project CARS trailer by FolkGT
An awesome new trailer for Project CARS: http://www.gametrailers.com/videos/q9tl28/project-cars-never-stop-trailer Senior managers have started testing the all new, built from the ground up multiplayer this week. General testing shouldn't be too far behind. They've had some major FFB...
October 4th 12 06:27 PM
by FolkGT Go to last post
5 1,126
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