NFS Shift - more info
GTSurgeons have revealed some supposedly internal-info on EA`s upcoming Need for Speed Shift title.
Some new info from GT Surgeons: While some of the facts below have already been confirmed, most of these details include fresh info. * Physics model of NFS: Shift is based on those of "Ferrari Project" * Professional setting is more accurate to drive than in GTR2 * Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics * Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners * Lots of efforts has gone into handling development so the game can be driven with controller * Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs * Shift will feature different car classes - from Golf GTI up to Zonda F * All cars can be upgraded and tuned from inside-out * Most tracks are licensed European and American circuits with few non-existing tracks * There will be few city-circuits * Cockpit is the most important visual feature of the game * Head-physics is the key difference point to other titles |
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