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Old January 16th 12, 09:29 AM posted to rec.autos.simulators
Mario Petrinovic
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Posts: 253
Default How to balance FFB

Mario Petrinovic:
> Mario Petrinovic:
>> Mario Petrinovic:
>>> Mario Petrinovic:
>>>>Mario Petrinovic:
>>>>> FolkGT:
>>>>>>Mario Petrinovic:
>>>>>>>FolkGT:
>>>>>>>>Tony R:
>>>>>>>>>FolkGT:
>>>>>>>>>> I'm hesitant to make any
>>>>>>>>>> changes from the default of 50%, because I'm concerned that 50%
>>>>>>>>>> might mean "linear", which is desirable.
>>>>>>>>>
>>>>>>>>>50% is indeed linear, above this is exponential and below
>>>>>>>>>logarithmic.
>>>>>>>>>
>>>>>>>>>I seem to recall earlier profilers actually displayed the graph of
>>>>>>>>>how
>>>>>>>>>the controller profile was being mapped. Non linear can help with
>>>>>>>>>brake
>>>>>>>>>pedal mappings (iRacing include this option in sim) linear seems
>>>>>>>>>pretty
>>>>>>>>>good for steering though. 100% is making it much more sensitive
>>>>>>>>>around
>>>>>>>>>the centre, could be why it feels like it is removing any deadzone
>>>>>>>>>though.
>>>>>>>>
>>>>>>>> That is my understanding. A value of 50% for steering sensitivity
>>>>>>>> =
>>>>>>>> linear response. Reducing the value would cure steering that is
>>>>>>>> too
>>>>>>>> twitchy around the center, and increasing it would do the opposite.
>>>>>>>
>>>>>>> Well, I just tested it. With Ford Falcon it is very easy to
>>>>>>> see what
>>>>>>>is going on. BTW, if you click with right mouse button on slider,
>>>>>>>you'll get
>>>>>>>"What's this" box. Clicking on it, you'll get explaination of what
>>>>>>>this slider does.
>>>>>>> It is very simple, with 100% you get direct contact with FFB,
>>>>>>>anything less loses contact with FFB, and introduces slack, which
>>>>>>>behaves
>>>>>>>very much like a dead zone, only it isn't dead zone, but just a lack
>>>>>>>of sensitivity.
>>>>>>> 50% isn't linear, 100% is linear, anything else is less
>>>>>>> linear.
>>>>>>
>>>>>> Then you have to ask yourself... why did Logitech make the default
>>>>>> 50%?
>>>>>>
>>>>>> Two people have told you that 50% = linear. A Google search would
>>>>>> turn up
>>>>>> the same answer. You can go with that, or ignore the facts and just
>>>>>> muddle about on your own.
>>>>>>
>>>>>> You should certainly consider the possibility that you've jacked some
>>>>>> other setting up so much that what you're "feeling" with the slider
>>>>>> at something other than 50% is just a compensation.
>>>>>
>>>>> You guys are right, thanks. Steering wheel on the "Options"
>>>>> screen clearly shows that you are right, thanks.
>>>>> But, this isn't that easy. 100% drive so beautifully, and this
>>>>> is
>>>>> the ultimate judge. But, thanks, you are right, somewhere else is the
>>>>> problem.
>>>>> Well, I already checked absolutely everything, and the only
>>>>> thing
>>>>> that is left is the calibration process, which I started to fiddle
>>>>> with. Here somewhere I must be getting slack.
>>>>> Thanks again, : ).
>>>>
>>>> Ok, I found it. With calibration everything is ok, calibration
>>>> is
>>>> simple process, and it doesn't affect FFB significantly (thanks God).
>>>> Regarding removing slack, I did the same like when I've put
>>>> Overall
>>>> at 143%, only this time I left Overall (O) at 100%, and lowered Spring
>>>> (S),
>>>> Damper (D) and Centering Spring (CS) equally. I tested a lot today, so
>>>> I am
>>>> too tired to find "the right" value for S, D and CS today (I'll resume
>>>> tomorow). It is somewhere between 58 and 70%. I tested 50-56%, and
>>>> tried
>>>> 57%, and it is above those. It isn't 57%, so the difference between O
>>>> and S/D/CS isn't the same like before, but it is close.
>>>> Regarding how this behaves (so far), excelently. I am more than
>>>> pleased. It behaves just like it should.
>>>
>>> Oops, it is 54%, maybe even less (who knows, it could be 50%),
>>> meintenance disturbed testing. It isn't more.

>>
>> Ok, I am having some progress.
>> Yes, it should be 50%. Centering Spring should be 50% (and it is
>> responsible for slack). Spring and Damper is per individual preference,
>> as
>> long as they are equal. One can even run them at 0% if he wants "pure"
>> forces.
>> This is for Overall = 100% and natural FOV. I don't know if
>> Centering Spring should be other than 50% if Overall isn't 100% and FOV
>> isn't natural. Maybe I'll test this some day.

>
> Hm, it turned out that it isn't just any Spring and Damper (equal)
> the best. Too low, too spring, too high, too dampy. It turned out that the
> best is 71%. Well, this isn't good. Why? Because if I put 100/71/71/50,
> then
> 50 is 71% of 71, which means that Spring and Damper are equaly distanced
> from Overall, as Centering Spring is from Sping and Damper. Not good.
> Well,
> too late today, I'll have to resolve this puzzle some other day, : ).


A new day, : ).
Since 100/100/100/100 works well if sensitivity is 100%, I wouldn't
be surprised if all this doesn't have something with the position of
sensitivity.

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