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Old July 1st 11, 08:45 AM posted to rec.autos.simulators
Asgeir Nesoen
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Posts: 44
Default I was trying not to expect too much from rF2, but...

I got the very same feeling from seing that video. It seems like they're
working on something of value: Simulating contact patch/surface
interaction like they seem to be doing is the way to go.

At least if you want to come up with a formula that simulates racing...

I haven't been paying attention lately; have they said anything about
when it's supposed to be released?

-A-
BTW: Seing the througput in here is sad: it once was such a thriving
community... What happened? Seems like an existential crisis for racing
sim...

On 26.03.2011 07:36, * Andrew MacPherson wrote:
> ...now I appear to have got a little bit excited. That's not good for me. It messes
> with my naturally pessimistic hormone levels.
>
> http://www.youtube.com/watch?v=YDyHA...layer_embedded
>
> All that remains to be seen is how well they can translate this work into that
> elusive "feel" through your wheel. I think I shall allow myself to be more
> optimistic than I was before.
>
> http://www.virtualr.net/rfactor-2-ne...view-video-qa/
>
> Andrew McP
>
> PS Visually it's not spectacular, but in another VirtualR post there's talk of the
> work on post processing still to be done. That should bring it a little more up to
> date, visually.... though I'm not too bothered as long as they manage to get close
> to iRacing & NKPro in terms of satisfying ride.
>
> PPS Why do F1 cars have to get uglier every year? Those silly-small wings this
> season are horrible.

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