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Old August 1st 12, 06:36 PM posted to rec.autos.simulators
Mario Petrinovic
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Posts: 253
Default I found the right FFB settings

Mario Petrinovic:
Mario Petrinovic:
Spring, Damper and Centering Spring have to be at the same value.
Not any value, but at the value where slack is eliminated. At my system this
happens at 82. So, my settings are 118/82/82/82.
Now I relized why it was so difficult to find it. It is easy to find
it on Star Mazda, with the stock baseline setup, but this week's fixed
Dallara is terrible (probably Dallara in general is terrible). Also, this
week's fixed Silverado is extremly bad. With it I would never found it.
Probably a lot of other cars and setups are also very bad.
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Ah, wrong again, : ).
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Ok, I found it.
Ha, ha, bravo me. The FFB puzzle is solved, thanks god.
First I must say something about iRacing's FFB. It was unlinear.
Which reminds of a guy who blamed me tham MY wheel is unlinear. Well guy,
guess what, your is unlinear too, only YOU don't see it. Get it?
Also, this reminds me on a discussion from iRacing's forum, way
back, when people laughed when I mentioned N4S FFB as better than that of
N2003. Well, gueas what, while "the most realistic" simulation on Earth had
unlinear FFB, probably any other simulation (which wasn't "the most
realistic") had LINEAR FFB. Lol, I always claimed that Papyrus/iRacing
doesn't undertsand FFB.
Now, that finely, AFTER 15 YEARS, they decided to put LINEAR FFB in
"the most realistic" simulation of all times, it was EASY to determine "the
right" FFB, *beacause* FFB was FINALY *ballanced*. For god's sake, people,
what a JOKE.
"THE right" settings are, in Logitech driver, ---/100/100/100, I
have "Allow game to adjust settings" unchecked, Centering Spring also
unchecked. In-game it should be 20/50 (both sliders at the half-way point).
Regarding Overall, right now I have it at 125%, but I didn't test other
options. At 125% is just a little bit too heavy for me, probably it should
be somewhere around 120% for me. 100% definitely is too low.
Regarding "cockpitLookDeadZone", I have it at iRacing's default
0.05, right now. I didn't have time to test other values, but from my
experience, probably it should be at the iRacing's default.

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