View Single Post
  #3  
Old October 22nd 12, 08:13 AM posted to rec.autos.simulators
Asgeir Nesoen
external usenet poster
 
Posts: 44
Default Racing sims and NVidia 3D vision? Any good?

Ah. Makes sense. I would expect Vsync to be a requirement for stereo 3d
vision...

But I can't believe game houses still let vsync "lock" the physics model
because there really is no need to.

The images you see on the screen should be just a snapshot of the
virtual world at one point of time, and not "hey, let's lock the entire
game up and wait for the vsync"...

Well, let's see if someone actually tried the stuff...

-A-

On 21.10.2012 23:54, * Mario Petrinovic wrote:
> Asgeir Nesoen:
> Instead of cashing out and buying a unit, does anyone here have any
> experience with the NVidia IR transmitted 3D vision goggles?
>
> Is it hard on the GPU? CPU? Flicker? Useful in racing sims? Is it good
> on LCDs? Any flicker? FPS drop? I would expect the image to flicker,
> since the shutters actually shuts the images on and off, and this does
> not take place with normal 2D display...
>
> Or is this just a worthless gimmick without any good use?
>
> I know that our stereo vision is limited to relatively short distances
> (less than 10m?) and in racing sims we watch things hundred of meters
> away, beyond that stereo vision range...
>
> Any experiences, anyone?
> --------------------------------------------------------------------------------
>
>
> I believe (somebody correct me if I am wrong) for 3D you have to
> have vsync "on", and this bad for FFB.

Ads