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Old March 18th 13, 03:17 AM posted to rec.autos.simulators
Mario Petrinovic
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Posts: 253
Default "cockpitLookDeadZone" affects Centering Spring

Mario Petrinovic:
Mario Petrinovic:
No, Centering Spring should be unchecked (thanks good). This works
also with unchecked Centering Spring.
So, the trick actually is to put "cockpitLookDeadZone" to 1.000000.
It is as good as when iRacing allowed LINEAR FFB. This is again some
"smart" iRacing's invention, that messes everything up, just like
unlinearity.
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Ok, it looks like in-game sliders have to be exactly at the same
percentage. They both should be at 100%, but unfortunately I cannot put the
Strength slider to 100% (60.0) on my system, so I have it at 59.4/99%.
Also, it looks like Overall and Centering Spring should also be the
same.
Also, it looks like Damper and Spring should also be the same.
So, driver settings should look something like 90/65/65/90.
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Hm, interestingly, after whole day of testing I managed to disprove
all of the above, and I am back where I was before.
Yes, again it showed that in-game should be at 30.0/50%. My driver
settings now are 85/100/100/50.
One interesting thing happened. I managed to find THE right Overall,
and this is 85. It loooks like cockpitLookDeadZone of 1 is very sensible to
Overall. When testing the Dallara I figured out that you CANNOT control this
car if Overall is set too high. Also, I was able to feel exactly when it is
set too low. Overall can be set exactly right, and in my case this is at 85.
Being able to set this right is very important, because this gives you just
the right control.
Well, there is not much left to do. Tomorow I'll reasses
Spring/Damper, and cockpitLookDeadZone. Now when I have set other things
rightly, it will be easier to see exactly what is going on with these
things.

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