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NFS Shift tips and comments
First the tips:
If you have trouble with drifting, set the driving mode to casual, the game's auto-steering and auto-throttle/brake makes is seem that your driving with a different set of physics (or maybe the physics is changed). You only need to steer a bit, and you can hold the throttle down most of the time. If you want all stars, the "clean lap" stars on sprint tracks, like sections of Nordschleife are near impossible. After winning, you can re-run the event and stay behind the AI to get the clean lap star, but you'll get a loss in your stats. There is also a trainer that will mess up the AI. Comments: I'm barely into tier 2 events. I have a "works" Mustang GT, but a stage 3 Carerra GT is faster on a track, and as shown in the numbers, although the bars for the Mustang GT are longer. The "work" upgrade was unlocked before I unlocked tier 4, so maybe there's a bug. Upgrades on the 350Z and the Carerra GT, make them overpowered compared to the grip. Even with traction control set to high, you need to go easy on the throttle. Fastest car I tried so far was the Zonda R in an invitational event. As mentioned you spend a lot of time waiting for menu's to load. I'm not sure what the issue is. |
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NFS Shift tips and comments
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#3
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NFS Shift tips and comments
"Andrew MacPherson" > wrote in message ... > (jeffareid) wrote: > >> Upgrades on the 350Z and the Carerra GT, make them overpowered >> compared to the grip. > > I upgraded the 350z without about 150k's worth of winnings (just from > single lap > Quick Races at The Ring) and found myself in trouble. The main feature I hate about these games and all console racers, using winnings to upgrade the cars. I'd prefer to be racing equal race machines, not ricers all sooped up. They are always more about upgrading, tweaking, tuning than about racing. That and stupid kudos/points for drifting and other on track nonsense durign a race. |
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NFS Shift tips and comments
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#6
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NFS Shift tips and comments
> I upgraded the 350z without about 150k's worth of winnings
With upgrades, it ends up traction limited. Even with traction control on, it still too much power for the grip it has. Not a fun car to drive on the tigher tracks. As mentioned before each car is like a different game. So far, most of the cars with a "W", meaning you can upgrade to "works" level, end up with a better power versus grip balance. > jiggle Actually I though the recent addition of jiggle effect was put to much better use on Lara Croft in the latest Tomb Raider games. For the tier 2 cars, the RX7 is a "works" car, but it ends up traction limited, so you end up using 5th and 6th gears instead of the lower gears. When you get to drift events, before entering the event, go to the gameplay driver setup and select "casual", which enables "auto-drive", unless you're a glutton for frustration at trying to get some of the cars to drift well. Based on my testing, the best tier 2 car with "works" upgrade is the newer Camaro SS, it ends up with a rating of 14.00. For tuning, I recommend setting tire pressures at 30, or maybe 29 psi, and changing the damper fast rebound rates to max stiff to prevent cars from bouncing (the "works" Camaro SS has this issue on some tracks). |
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NFS Shift tips and comments
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#8
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NFS Shift tips and comments
"Andrew MacPherson" > wrote in message ... > (schooner) wrote: > >> The main feature I hate about these games and all console racers, >> using winnings to upgrade the cars. > > Thinking about this again, you could argue -- if particularly awkward, > like me ;-) > -- that the series in iRacing are equally annoying hurdles. At least I > don't have > to wait 13 weeks to earn my next badge in Shift. :-) > > And I care for the badges/tiers etc. in Shift almost as much as I care for > the > divisions, stats, and assorted pseudo-real series progression in > iRacing... ie not > at all. It's just noise in the background in both games, and I just ignore > it until > it gets in my way and I have to take it seriously enough to get over the > next > hurdle. > > In iRacing that's in order to be allowed to race a faster car against more > than my > shadow and the Stephane's HUD util. In Shift it's to open up access to > faster cars. > They are obviously different projects, but they also have a lot in common. > I am > equally annoyed at the things I dislike in both titles. > > Andrew McP > > I see little in common with Shift and iRacing beyond they both involve racing, totalt different games all together. Shift is a sprint race/tuner game it appears to me. iRacing is a graduated license racing series with stock race cars on real tracks. |
#9
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NFS Shift tips and comments
"Andrew MacPherson" > wrote in message ... > (schooner) wrote: > >> The main feature I hate about these games and all console racers, >> using winnings to upgrade the cars. > > Thinking about this again, you could argue -- if particularly awkward, > like me ;-) > -- that the series in iRacing are equally annoying hurdles. At least I > don't have > to wait 13 weeks to earn my next badge in Shift. :-) > > And I care for the badges/tiers etc. in Shift almost as much as I care for > the > divisions, stats, and assorted pseudo-real series progression in > iRacing... ie not > at all. It's just noise in the background in both games, and I just ignore > it until > it gets in my way and I have to take it seriously enough to get over the > next > hurdle. > > In iRacing that's in order to be allowed to race a faster car against more > than my > shadow and the Stephane's HUD util. In Shift it's to open up access to > faster cars. > They are obviously different projects, but they also have a lot in common. > I am > equally annoyed at the things I dislike in both titles. > > Andrew McP > > FYI - http://forums.xbox.com/ShowPost.aspx?PostID=29123795 I don't have the game so can't say if it works but I've seen various posts saying it does fix some of the issues. |
#10
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NFS Shift tips and comments
(schooner) wrote:
> FYI - http://forums.xbox.com/ShowPost.aspx?PostID=29123795 Thanks. The complication here -- as with all Shift discussion -- is always having to check whether people are using gamepads or wheels, and which wheel. Nightmare. I never had this trouble with iRacing. :-) There is a complicated 'web' of settings to play with, including things like the steering lock buried in the car setup screens. It may take quite a while to find a combination which hits the control nail squarely on the head, and I suspect everyone will have their own preferences. So far though I think it's worth persevering with. I really am *incredibly* impressed by the depth of the overall racing experience. I am spending the vast majority of my time at the Nordschleife though. (Perhaps my addiction to that track is part of my delusional enthusiasm. :-) The career mode stuff is just a chore I have to go through in order to experiment with some upgraded/improved cars. Andrew McP |
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