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"cockpitLookDeadZone" affects Centering Spring
"cockpitLookDeadZone" affects Centering Spring BADLY.
"cockpitLookDeadZone" should be at 0.000000. It looks like this is another "invention" of iRacing/Papyrus that messes FFB big time, messes it BADLY. Those people DON'T KNOW WHAT THEY ARE DOING *at all*. My god. Well, this is the biggest thing that I've found out so far. Along with the finding of the unlinearity, this is the most important, also. Those two things mess out FFB BIG TIME. I also figured out that Centering Spring slider should be at 100%. Well, this leaves me with five other sliders. Regarding driver's sliders, I am not sure. It could be that Spring and Damper should be at 100%, or Spring/Damper times Overall should be 100%. Regarding in-game sliders, I am pretty sure that Damping should be at 50%. Strength should be either at 50% (which is 30.0), or at 50.0. I had enough of testing for now, so I didn't figure out yet. But now that I've figured out this "cockpitLookDeadZone"/Centering Spring thing, everything will be easier. I'll just use some tricky conditions, like Dallara at Mid-Ohio, and this should show pretty clear what's going on. |
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