If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#11
|
|||
|
|||
|
Ads |
#13
|
|||
|
|||
|
#14
|
|||
|
|||
|
#15
|
|||
|
|||
Cars Jiggle. Especially race cars on rough race tracks
-Larry "Peter" > wrote in message .. . > In article >, > says... >> >> "David G Fisher" > wrote in message >> ... >> > Scroll to the bottom of this page. >> > >> > http://www.hsw.hu/jatekhirek_eng.shtml >> > >> > Please release this sim NOW. >> > >> > >> > -- >> > David G Fisher >> > >> > >> >> hmm, looks promising, doesn't it!! >> >> cheers >> >> steve >> >> >> > Not sure. What's with the cockpit jiggling about like that? Also, > going onto the grass didn't seem to make much difference. Plus there > was some tail sliding through the corners which seems a bit out of place > for those type of cars. > -- > Pete Ives > Remove All_stRESS before sending me an email |
#16
|
|||
|
|||
If you remember GT Racing (which I liked), the grass was more like quicksand
than grass. -Larry "Andrew MacPherson" > wrote in message ddress_disguised... > In article >, > (Peter) wrote: > >> Still a bit worried about the overtaking by going onto the grass on the >> inside though > > What happens when cars leave the tarmac has always been a bit iffy in > sims. It may be one of those areas where total realism might be a bit too > much to handle... or to justify modelling in detail, especially when we're > asking for ever-higher fidelity in the actual tarmac... bumps, roughness, > marbles. Modelling a car width or so either side of the track in detail as > well would add considerably to the workload, so shortcuts are inevitable > > Of course it's also another area where I imagine beta testing has a large > part to play, tweaking the balance between realism and gameplay. > > Andrew McP |
#17
|
|||
|
|||
On Mon, 9 May 2005 08:28:15 -0400, "Larry" > wrote:
>Cars Jiggle. Especially race cars on rough race tracks Yes. However, when you're in the car you also feel the motion, so your brain can correct the information it gets from the eyes. You can't do this when driving a sim, so you might suffer motionsickness... Cheers! Remco |
#18
|
|||
|
|||
In article >, no@email says...
> On Mon, 9 May 2005 08:28:15 -0400, "Larry" > wrote: > > >Cars Jiggle. Especially race cars on rough race tracks > > Yes. However, when you're in the car you also feel the motion, so > your brain can correct the information it gets from the eyes. You > can't do this when driving a sim, so you might suffer > motionsickness... > > > Cheers! > > > Remco > Besides, I would say cars 'Vibrate' more than jiggle. That just doesn't look right. But hopefully it won't be quite like that when completed. -- Pete Ives Remove All_stRESS before sending me an email |
#19
|
|||
|
|||
Try this.
http://www.microsoft.com/downloads/d...DisplayLang=en Mitch "RWKeating" > wrote in message ... > This appears to be a wmv file, yet my Windows Media Player can't play it. > Also, the way the link is set up I can't save the file. Suggestions? Is > there another location that I can get it from? > > Thanks, > Russell > >> |
#20
|
|||
|
|||
"Peter" > wrote in message
.. . > In article >, no@email says... > > On Mon, 9 May 2005 08:28:15 -0400, "Larry" > wrote: > > > > >Cars Jiggle. Especially race cars on rough race tracks > > > > Yes. However, when you're in the car you also feel the motion, so > > your brain can correct the information it gets from the eyes. You > > can't do this when driving a sim, so you might suffer > > motionsickness... > > > > Cheers! > > > > Remco > > > Besides, I would say cars 'Vibrate' more than jiggle. That just doesn't > look right. But hopefully it won't be quite like that when completed. > The cockpit vibration effect is already tunable to user preference in the PLR file. Frequency and multiplier are adjustable, both for primary and secondary effects. This is the norm for current ISI offerings. Similar settings exist in NSR as well; you can even choose whether to have the rearview mirror vibrate or not, and what percentage of your vibration is tied to engine revs vs. road speed. Can't really say much about the Formula car behavior from the video, though I agree they look a bit slidey. Main thing I noticed is the car and cockpit graphics look a little cartoonish, similar to the current ones in the rFactor demo. I think that's an aesthetic choice, as the engine can certainly deliver better. The scenery looks much more realistic, which makes for an odd combination. Sort of like animated characters in an otherwise live-action movie. Rebecca Rabbit comes to mind, proving animation's not such a bad thing... ;-) Slow-mo'ing through the crash scenes, it looks like they've improved that area a lot over the F1C-generation engine. Hope the replay capability is improved to match! SB |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
New video card (for new system) | Jeff Vincent | Simulators | 3 | January 25th 05 12:12 AM |
EA NASCAR Demo Is Released | David G Fisher | Simulators | 41 | January 23rd 05 06:31 PM |
NASCAR Sim Video and Graphics Info | David G Fisher | Simulators | 0 | January 20th 05 07:04 AM |
Great auto detailing video brand new | David Welch | General | 0 | February 6th 04 03:20 AM |
Video producer seeking expert for how-to video production | David Welch | General | 0 | February 5th 04 11:37 PM |