If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#81
|
|||
|
|||
ymenard wrote:
> He's the only modern game developper who still worked in assemblor. I find that hard to believe, and in any case, it hardly has anything to do with the quality of his product. Assembler is no less efficient as a low-level language than it was 25 years ago. |
Ads |
#82
|
|||
|
|||
jason moyer wrote:
> ymenard wrote: > > >>He's the only modern game developper who still worked in assemblor. > > > I find that hard to believe, and in any case, it hardly has anything to > do with the quality of his product. Assembler is no less efficient as > a low-level language than it was 25 years ago. > Come on, son, the game didn't even run in real time! A hotlap toy was all it was. I say 'it' because I could see no difference from GP2 through 4. The whole thing was a sham. |
#83
|
|||
|
|||
On Tue, 13 Sep 2005 19:22:13 -0400, "ymenard"
> wrote: >He's the only modern game developper who still worked in assemblor. The >only other one I know, in modern gaming, was that guy who made the Roller >Coaster Tycoon games. Assembly language is the closest to the machine. |
#84
|
|||
|
|||
Praxiteles Democritus wrote:
> On Tue, 13 Sep 2005 19:22:13 -0400, "ymenard" > > wrote: > > > >>He's the only modern game developper who still worked in assemblor. The >>only other one I know, in modern gaming, was that guy who made the Roller >>Coaster Tycoon games. > > > Assembly language is the closest to the machine. Oh well, I suppose that makes everything all right. |
#85
|
|||
|
|||
Sidney H Bridge wrote:
> Praxiteles Democritus wrote: > > Assembly language is the closest to the machine. > > Oh well, I suppose that makes everything all right. I don't agree with 99% of the bull**** you post here, but this is the first post I've seen of yours that I'd rank with Reggie White or Flightlessdickhead. |
#86
|
|||
|
|||
jason moyer wrote:
> Sidney H Bridge wrote: > >>Praxiteles Democritus wrote: > > >>>Assembly language is the closest to the machine. >> >>Oh well, I suppose that makes everything all right. > > > I don't agree with 99% of the bull**** you post here, but this is the > first post I've seen of yours that I'd rank with Reggie White or > Flightlessdickhead. > So, if you don't agree with something, it's bull****? |
#87
|
|||
|
|||
On Wed, 14 Sep 2005 10:20:25 GMT, Praxiteles Democritus
> wrote: >On Tue, 13 Sep 2005 19:22:13 -0400, "ymenard" > wrote: > > >>He's the only modern game developper who still worked in assemblor. The >>only other one I know, in modern gaming, was that guy who made the Roller >>Coaster Tycoon games. > >Assembly language is the closest to the machine. True, but I doubt it a game programmer can optimize code better than a compiler. If he can, he should build compilers, he'll earn a lot more... Cheers! Remco |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
iRacing and Piratebay | ymenard | Simulators | 6 | July 23rd 05 01:44 AM |