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#1
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GTR: Two simple questions
Now that I finally have it....
1) How do I get the virtual mirror and the "real" mirrors on at the same time? 2) Why doesn't the button I map to clutch work on the track, yet it works on the controller set-up screen? I am using absolutely no aids except auto clutch. Of course, if I had an analogue clutch in my controller, I wouldn't need to map a button, would I, so the answer better not be that auto clutch cancels it out! Thanks in advance for help! Marc -- ************************************************** ************************** Marc Collins Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ************************************************** ************************** |
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#2
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I might look to see if the Wingman Profilers current profile has a
mapping for the same button. Marc Collins wrote: > Now that I finally have it.... > > 1) How do I get the virtual mirror and the "real" mirrors on at the same > time? > > 2) Why doesn't the button I map to clutch work on the track, yet it works on > the controller set-up screen? I am using absolutely no aids except auto > clutch. Of course, if I had an analogue clutch in my controller, I wouldn't > need to map a button, would I, so the answer better not be that auto clutch > cancels it out! > > Thanks in advance for help! > > Marc > |
#3
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I posed the same Q to SimBin. Their answer: if yer using auto clutch
mapping it to a button does nothing. I cited several situations where having a clutch *override* would be useful even if auto clutch is enabled (like, for example, gettingthe car unstuck from a sand trap...the way you can do it in Papy sims). They never responded to the suggestion. "Marc Collins" > wrote in message .. . > Now that I finally have it.... > > 1) How do I get the virtual mirror and the "real" mirrors on at the same > time? > > 2) Why doesn't the button I map to clutch work on the track, yet it works on > the controller set-up screen? I am using absolutely no aids except auto > clutch. Of course, if I had an analogue clutch in my controller, I wouldn't > need to map a button, would I, so the answer better not be that auto clutch > cancels it out! > > Thanks in advance for help! > > Marc > > -- > ************************************************** ************************** > Marc Collins > > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? > ************************************************** ************************** > > |
#4
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You are of course right, Steve and I am glad you have already asked them
about this. There is also the occasional time when you just need to disengage the drive to the wheels to help stabilize the car (anyone who has driven a pre-stability control rear wheel drive street car in snow or on ice will understand). I can't imagine this would be a big deal to patch in and why would anyone not do this? The people who don't care or want it can just not map their controller to the clutch?!?!?!?! But why annoy the rest of us? And if necessary, make the controller set-up screen match reality--no clutch in the game, no clutch response on the set-up screen. It appears that NSR has the same "feature." Any comments on the mirror thing? Marc "Steve Smith" > wrote in message . .. >I posed the same Q to SimBin. Their answer: if yer using auto clutch > mapping it to a button does nothing. I cited several situations where > having a clutch *override* would be useful even if auto clutch is enabled > (like, for example, gettingthe car unstuck from a sand trap...the way you > can do it in Papy sims). They never responded to the suggestion. > > "Marc Collins" > wrote in message > .. . >> Now that I finally have it.... >> >> 1) How do I get the virtual mirror and the "real" mirrors on at the same >> time? >> >> 2) Why doesn't the button I map to clutch work on the track, yet it works > on >> the controller set-up screen? I am using absolutely no aids except auto >> clutch. Of course, if I had an analogue clutch in my controller, I > wouldn't >> need to map a button, would I, so the answer better not be that auto > clutch >> cancels it out! >> >> Thanks in advance for help! >> >> Marc >> >> -- >> > ************************************************** ************************** >> Marc Collins >> >> >> Your mouse has moved. Windows must be restarted for the change >> to take effect. Reboot now? >> > ************************************************** ************************** >> >> > > |
#5
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I think (hope) they have bigger fish to fry...like fixing the
league/multiplayer issues. (Of course, it didn't help that the example I cited for needing a clutch override was getting high-sided @ Bergwerk - SimBin doesn't even have the Ring in the game!) I use the virtual mirror(s). No probs there. "Marc Collins" > wrote in message ... > You are of course right, Steve and I am glad you have already asked them > about this. There is also the occasional time when you just need to > disengage the drive to the wheels to help stabilize the car (anyone who has > driven a pre-stability control rear wheel drive street car in snow or on ice > will understand). I can't imagine this would be a big deal to patch in and > why would anyone not do this? The people who don't care or want it can just > not map their controller to the clutch?!?!?!?! But why annoy the rest of > us? And if necessary, make the controller set-up screen match reality--no > clutch in the game, no clutch response on the set-up screen. > > It appears that NSR has the same "feature." > > Any comments on the mirror thing? > > Marc > > > "Steve Smith" > wrote in message > . .. > >I posed the same Q to SimBin. Their answer: if yer using auto clutch > > mapping it to a button does nothing. I cited several situations where > > having a clutch *override* would be useful even if auto clutch is enabled > > (like, for example, gettingthe car unstuck from a sand trap...the way you > > can do it in Papy sims). They never responded to the suggestion. > > > > "Marc Collins" > wrote in message > > .. . > >> Now that I finally have it.... > >> > >> 1) How do I get the virtual mirror and the "real" mirrors on at the same > >> time? > >> > >> 2) Why doesn't the button I map to clutch work on the track, yet it works > > on > >> the controller set-up screen? I am using absolutely no aids except auto > >> clutch. Of course, if I had an analogue clutch in my controller, I > > wouldn't > >> need to map a button, would I, so the answer better not be that auto > > clutch > >> cancels it out! > >> > >> Thanks in advance for help! > >> > >> Marc > >> > >> -- > >> > > ************************************************** ************************** > >> Marc Collins > >> > >> > >> Your mouse has moved. Windows must be restarted for the change > >> to take effect. Reboot now? > >> > > ************************************************** ************************** > >> > >> > > > > > > |
#6
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Virtual mirror(s)? There is more than one?
Marc "Steve Smith" > wrote in message . .. >I think (hope) they have bigger fish to fry...like fixing the > league/multiplayer issues. > > (Of course, it didn't help that the example I cited for needing a clutch > override was getting high-sided @ Bergwerk - SimBin doesn't even have the > Ring in the game!) > > I use the virtual mirror(s). No probs there. > > "Marc Collins" > wrote in message > ... >> You are of course right, Steve and I am glad you have already asked them >> about this. There is also the occasional time when you just need to >> disengage the drive to the wheels to help stabilize the car (anyone who > has >> driven a pre-stability control rear wheel drive street car in snow or on > ice >> will understand). I can't imagine this would be a big deal to patch in > and >> why would anyone not do this? The people who don't care or want it can > just >> not map their controller to the clutch?!?!?!?! But why annoy the rest of >> us? And if necessary, make the controller set-up screen match >> reality--no >> clutch in the game, no clutch response on the set-up screen. >> >> It appears that NSR has the same "feature." >> >> Any comments on the mirror thing? >> >> Marc >> >> >> "Steve Smith" > wrote in message >> . .. >> >I posed the same Q to SimBin. Their answer: if yer using auto clutch >> > mapping it to a button does nothing. I cited several situations where >> > having a clutch *override* would be useful even if auto clutch is > enabled >> > (like, for example, gettingthe car unstuck from a sand trap...the way > you >> > can do it in Papy sims). They never responded to the suggestion. >> > >> > "Marc Collins" > wrote in message >> > .. . >> >> Now that I finally have it.... >> >> >> >> 1) How do I get the virtual mirror and the "real" mirrors on at the > same >> >> time? >> >> >> >> 2) Why doesn't the button I map to clutch work on the track, yet it > works >> > on >> >> the controller set-up screen? I am using absolutely no aids except > auto >> >> clutch. Of course, if I had an analogue clutch in my controller, I >> > wouldn't >> >> need to map a button, would I, so the answer better not be that auto >> > clutch >> >> cancels it out! >> >> >> >> Thanks in advance for help! >> >> >> >> Marc >> >> >> >> -- >> >> >> > > ************************************************** ************************** >> >> Marc Collins >> >> >> >> >> >> Your mouse has moved. Windows must be restarted for the change >> >> to take effect. Reboot now? >> >> >> > > ************************************************** ************************** >> >> >> >> >> > >> > >> >> > > |
#7
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No, I mean the single mirror in each car. The VMs seem much better placed
than the, um, "actual" mirrors, which seem to be in locations inaccessible if I change my seat position (which I do a lot - one of the best features in the game, IMO). I notice w. amusement that some peeps want an even narrower FOV--to make the track seem "bigger," I guess--whereas I find the default FOV is nowhere near my flesh & blood FOV (approaching 180 deg.), something I find indispensible for avoiding collsions w. every Tom, Dick and Henri on the race track. "Marc Collins" > wrote in message ... > Virtual mirror(s)? There is more than one? > > Marc > > "Steve Smith" > wrote in message > . .. > >I think (hope) they have bigger fish to fry...like fixing the > > league/multiplayer issues. > > > > (Of course, it didn't help that the example I cited for needing a clutch > > override was getting high-sided @ Bergwerk - SimBin doesn't even have the > > Ring in the game!) > > > > I use the virtual mirror(s). No probs there. > > > > "Marc Collins" > wrote in message > > ... > >> You are of course right, Steve and I am glad you have already asked them > >> about this. There is also the occasional time when you just need to > >> disengage the drive to the wheels to help stabilize the car (anyone who > > has > >> driven a pre-stability control rear wheel drive street car in snow or on > > ice > >> will understand). I can't imagine this would be a big deal to patch in > > and > >> why would anyone not do this? The people who don't care or want it can > > just > >> not map their controller to the clutch?!?!?!?! But why annoy the rest of > >> us? And if necessary, make the controller set-up screen match > >> reality--no > >> clutch in the game, no clutch response on the set-up screen. > >> > >> It appears that NSR has the same "feature." > >> > >> Any comments on the mirror thing? > >> > >> Marc > >> > >> > >> "Steve Smith" > wrote in message > >> . .. > >> >I posed the same Q to SimBin. Their answer: if yer using auto clutch > >> > mapping it to a button does nothing. I cited several situations where > >> > having a clutch *override* would be useful even if auto clutch is > > enabled > >> > (like, for example, gettingthe car unstuck from a sand trap...the way > > you > >> > can do it in Papy sims). They never responded to the suggestion. > >> > > >> > "Marc Collins" > wrote in message > >> > .. . > >> >> Now that I finally have it.... > >> >> > >> >> 1) How do I get the virtual mirror and the "real" mirrors on at the > > same > >> >> time? > >> >> > >> >> 2) Why doesn't the button I map to clutch work on the track, yet it > > works > >> > on > >> >> the controller set-up screen? I am using absolutely no aids except > > auto > >> >> clutch. Of course, if I had an analogue clutch in my controller, I > >> > wouldn't > >> >> need to map a button, would I, so the answer better not be that auto > >> > clutch > >> >> cancels it out! > >> >> > >> >> Thanks in advance for help! > >> >> > >> >> Marc > >> >> > >> >> -- > >> >> > >> > > > ************************************************** ************************** > >> >> Marc Collins > >> >> > >> >> > >> >> Your mouse has moved. Windows must be restarted for the change > >> >> to take effect. Reboot now? > >> >> > >> > > > ************************************************** ************************** > >> >> > >> >> > >> > > >> > > >> > >> > > > > > > |
#8
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"Steve Smith" wrote:
> I notice w. amusement that some peeps want an even narrower FOV--to make > the track seem "bigger," I guess--whereas I find the default FOV is > nowhere near my flesh & blood FOV (approaching 180 deg.), something > I find indispensible for avoiding collsions w. every Tom, Dick and > Henri on the race track. A personal preference thing I guess. I prefer the immersion of the track looking vagely in the right proportion at the expense of peripheral vision. Otherwise it looks like er a computer game not an effort of simulating driving. Personally I can comfortably run online GPL with a low FOV. If you really need to see the other racers around you then you are better off roof riding, otherwise you need to develop a feeling of situational awareness from the closing speed in the mirrors. The best solution of all is a three screen setup, which I have tried. This truly makes up for the lack of head turning capability, which can't be created through a standard screen IMHO. A wide FOV and a projector would be another alternative. Cheers Tony |
#9
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Jeez, Tony, if yer gonna look for a h/w solution, a decent 5.1 sound setup
and an IR head tracker would be a LOT less 'spensive than 3 screens or a projector. If I had that kinda moola, I think I'd be inclined to put out for a shake & bake cockpit simulator, he http://www.force-dynamics.com/index.shtml "Tony Rickard" > wrote in message ... > "Steve Smith" wrote: > > > I notice w. amusement that some peeps want an even narrower FOV--to make > > the track seem "bigger," I guess--whereas I find the default FOV is > > nowhere near my flesh & blood FOV (approaching 180 deg.), something > > I find indispensible for avoiding collsions w. every Tom, Dick and > > Henri on the race track. > > A personal preference thing I guess. I prefer the immersion of the track > looking vagely in the right proportion at the expense of peripheral vision. > Otherwise it looks like er a computer game not an effort of simulating > driving. > > Personally I can comfortably run online GPL with a low FOV. If you really > need to see the other racers around you then you are better off roof riding, > otherwise you need to develop a feeling of situational awareness from the > closing speed in the mirrors. The best solution of all is a three screen > setup, which I have tried. This truly makes up for the lack of head turning > capability, which can't be created through a standard screen IMHO. A wide > FOV and a projector would be another alternative. > > Cheers > Tony > > > > |
#10
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"Steve Smith" wrote:
> Jeez, Tony, if yer gonna look for a h/w solution, a decent 5.1 sound setup > and an IR head tracker would be a LOT less 'spensive than 3 screens or a > projector. Steve, I can't seem to cope with look left and right buttons. I need straight ahead of my head to be, well, straight ahead ! To be honest the 3 screen thing can pretty much be done with PCs destined for the skip, for GPL at least. If you have gone through any kind of upgrade path over the years the odd Voodoo or Rendition card are probably still gathering dust and that is all you really need. The peripheral screens are exactly that, the quality can be pretty low. Not sure what you would need for GTR (even if it can be done). It is a bit of a hassle though Cheers Tony |
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