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#11
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What's the purpose of vanishing cars in iRacing?
On Aug 22, 2:16*am, "jeffareid" > wrote:
> >> Unless players can collide with "vanished" cars I don't see why it wouldn't > > > You take a safety rating hit whether you hit the other car, the other > > car hits you, or the ghost (invisible car) does. I have a video up on > > YouTube where my DSL filter went bad and I got disconnected from a > > race by an incoming call. > > It's possible that your disconnect in this case was one way, still transmitting > positional updates but not receiving anything. Were other players able to > still see your car even though you couldn't see theirs? > > What if you lose your connection entirely, and the entire field drives through > your invisble ghost car on every lap for the remainder of the race? Will the > game register dozens of incidents for all those players and you in this case? > > This can be tested with a ethernet switcher, if anyone has uses of these, in > conjunction with an ethernet based connection, like a cable modem. > Switchers are nearly instantly up and running after turning them on. > Just use a power strip to turn the ethernet switcher off and back on again. |
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#12
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What's the purpose of vanishing cars in iRacing?
Here's an idea for those having disconnect issues.
Download PingPlotter: http://www.pingplotter.com/ Fire it up and start a plot before you start racing. If you have a disconnect, take a look at the plot after you exit iRacing and see if it shows where the failure is. After a month of getting "There's no issues" from my cable company once, a weeks worth of charts from PP finally got me some action and the problem fixed. They could not ignore the data, and when the finally actually LOOKED, the issue was found and resolved. -Larry "Tim Wheatley" > wrote in message ... On Aug 22, 2:16 am, "jeffareid" > wrote: > >> Unless players can collide with "vanished" cars I don't see why it > >> wouldn't > > > You take a safety rating hit whether you hit the other car, the other > > car hits you, or the ghost (invisible car) does. I have a video up on > > YouTube where my DSL filter went bad and I got disconnected from a > > race by an incoming call. > > It's possible that your disconnect in this case was one way, still > transmitting > positional updates but not receiving anything. Were other players able to > still see your car even though you couldn't see theirs? > > What if you lose your connection entirely, and the entire field drives > through > your invisble ghost car on every lap for the remainder of the race? Will > the > game register dozens of incidents for all those players and you in this > case? > > This can be tested with a ethernet switcher, if anyone has uses of these, > in > conjunction with an ethernet based connection, like a cable modem. > Switchers are nearly instantly up and running after turning them on. > Just use a power strip to turn the ethernet switcher off and back on > again. From what I have seen of disconnection, the car inviaibly continues along it's present course for a few seconds. If someone is trying to avoid an accident, I don't think they could avoid a safety rating penalty... I can't test it myself, but I'll ask about it. |
#13
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What's the purpose of vanishing cars in iRacing?
> From what I have seen of disconnection, the car inviaibly continues
> along it's present course for a few seconds. If someone is trying to > avoid an accident, I don't think they could avoid a safety rating > penalty... I can't test it myself, but I'll ask about it. With NR2003, cars dissappear within a fraction of a second after disconnection. This is something you could easily test with iRacing during a test session. How long after you disconnect before the other cars dissappear? If there is someone online that could help with this, you could chat on the phone and state when you disconnect, and the observer could state how long it takes before your car dissappears. |
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