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IRacing, Safety Rating and fear factor



 
 
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  #11  
Old August 25th 08, 05:47 PM posted to rec.autos.simulators
Larry[_1_]
external usenet poster
 
Posts: 577
Default IRacing, Safety Rating and fear factor

I've come to accept the fact that Alien = 8 seconds faster, regardless of
track or car. It is what it is

They have 8 seconds worth of brain matter I simply appear to not have.

That's for RC's. On Ovals, I can run with the best of them. Most of the
time. I'm still a bit rough at flat tracks, always have been.

-Larry

"Rob P" > wrote in message
...
> "Andrew MacPherson" > wrote in message
> ddress_disguised...
>> (DavErb) wrote:
>>
>>> Frankly the thought of getting away from the stuff-it-in
>>> crowd is all the incentive I need to progress

>>
>> The fear/SR argument is indeed a good one. Part of my problem though is
>> that I don't want to be afraid when I relax after work. :-)
>>
>> Andrew McP

>
> I'm pretty relaxed during a race, that is unless I'm overtaking. I guess
> this is because I limit myself as to how much I push the car during the
> race - I leave the edge testing for private practice.
>
> Despite being slow (I am a little faster now, so I guess I'm improving
> slowly), I'm getting pretty regular top 5 positions. iRacing has taught me
> one thing, and that is whilst speed is nice to have, consistency is far
> more valuable.
>
> Yet again, in another race yesterday there was a super fast racer that
> came up large in my mirrors, so I let him by. Two corners later he came
> off at the Barrel at Laguna. Again he started to loom larger in my mirror
> and again, he came off.
>
> The chap above was a lot faster than me, but just couldn't put it together
> consistently and as a result came in behind me.
>
> RobP


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  #12  
Old August 25th 08, 09:15 PM posted to rec.autos.simulators
Andrew MacPherson
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Posts: 192
Default IRacing, Safety Rating and fear factor

dfg.myass@aol (David Fisher's Left Testicle) wrote:

> If you want to relax, try flower arranging.


The problem with iRacing (for me) is that while there are 'relaxing'
practice servers for the current week's track, there's never anybody on
them... well, hardly anyone, and never enough slow enough to allow me to
drive in traffic without the SR axe hovering over your head.

Maybe that's a good thing, because you never get that kind of situation
in real life racing. But I'm not a real life racer and never will be. So
I currently find myself wanting access to iRacing's superb simulation
code, but not the overly serious side of the racing and the sometimes
rather elitist community.

Which tells me, basically, that I'm just not an iRacing person, no matter
how much I might want to be. That's a shame, because no other sim offers
the same kind of kick I get from driving the Skip Barber. Their code is
definitely the best, even at this early stage in the game.

Andrew McP
  #13  
Old August 26th 08, 12:46 AM posted to rec.autos.simulators
David Fisher's Left Testicle
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Posts: 178
Default IRacing, Safety Rating and fear factor


"Andrew MacPherson" > wrote in message
ddress_disguised...
> dfg.myass@aol (David Fisher's Left Testicle) wrote:
>
>> If you want to relax, try flower arranging.

>
> The problem with iRacing (for me) is that while there are 'relaxing'
> practice servers for the current week's track, there's never anybody on
> them... well, hardly anyone, and never enough slow enough to allow me to
> drive in traffic without the SR axe hovering over your head.
>
> Maybe that's a good thing, because you never get that kind of situation
> in real life racing. But I'm not a real life racer and never will be. So
> I currently find myself wanting access to iRacing's superb simulation
> code, but not the overly serious side of the racing and the sometimes
> rather elitist community.
>
> Which tells me, basically, that I'm just not an iRacing person, no matter
> how much I might want to be. That's a shame, because no other sim offers
> the same kind of kick I get from driving the Skip Barber. Their code is
> definitely the best, even at this early stage in the game.
>
> Andrew McP


I'm coming around to that way of thinking too. I mean, I want it, but I
don't want to pay for it any more, basically.

  #14  
Old August 26th 08, 04:23 AM posted to rec.autos.simulators
John Doe[_4_]
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Posts: 1
Default IRacing, Safety Rating and fear factor

Full ack
"Rob P" > schrieb im Newsbeitrag
...
> "Andrew MacPherson" > wrote in message
> ddress_disguised...
>> (DavErb) wrote:
>>
>>> Frankly the thought of getting away from the stuff-it-in
>>> crowd is all the incentive I need to progress

>>
>> The fear/SR argument is indeed a good one. Part of my problem though is
>> that I don't want to be afraid when I relax after work. :-)
>>
>> Andrew McP

>
> I'm pretty relaxed during a race, that is unless I'm overtaking. I guess
> this is because I limit myself as to how much I push the car during the
> race - I leave the edge testing for private practice.
>
> Despite being slow (I am a little faster now, so I guess I'm improving
> slowly), I'm getting pretty regular top 5 positions. iRacing has taught me
> one thing, and that is whilst speed is nice to have, consistency is far
> more valuable.
>
> Yet again, in another race yesterday there was a super fast racer that
> came up large in my mirrors, so I let him by. Two corners later he came
> off at the Barrel at Laguna. Again he started to loom larger in my mirror
> and again, he came off.
>
> The chap above was a lot faster than me, but just couldn't put it together
> consistently and as a result came in behind me.
>
> RobP



  #16  
Old August 26th 08, 11:21 AM posted to rec.autos.simulators
David Fisher's Left Testicle
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Posts: 178
Default IRacing, Safety Rating and fear factor


"Tim Wheatley" > wrote in message
...
On Aug 25, 8:57 am, Asgeir Nesoen > wrote:
>> It outght to be fairly easy to build a system where the most rudimentary
>> info was considered, like, position on road, speed relative to average
>> speed at the point, if brakes are used heavily the moments before a
>> crash, relative velocity vector comparison, etc etc...


>It actually wouldn't be easy at all, because people would learn the
>system and use it to their advantage. Only a human can decide fault.


>There's some fine tuning to do, but I think the SR works very well.


I don't know why people whine about it. It's the same for everyone, so
unless you are really unlucky, your good driving will see your rating go up.

If you're a crap driver, then you're stuffed. Very realistic really!

  #17  
Old August 26th 08, 03:42 PM posted to rec.autos.simulators
David Fisher's Left Testicle
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Posts: 178
Default IRacing, Safety Rating and fear factor


"jeffareid" > wrote in message
...
>>> It outght to be fairly easy to build a system where the most rudimentary
>>> info was considered, like, position on road, speed relative to average
>>> speed at the point, if brakes are used heavily the moments before a
>>> crash, relative velocity vector comparison, etc etc...

>
>>It actually wouldn't be easy at all, because people would learn the
>>system and use it to their advantage. Only a human can decide fault.

>
> The current system is already doing that, it decides that both drivers are
> at fault every time. There is no reason that the SR system couldn't assign
> fault a portion of the time, even it it's not always fair, since any
> reasonable
> attempt to assign blame by a computer would be more fair than the current
> one.
>

Under the current system, good drivers advance and poor ones don't. So
what's the problem?

  #18  
Old August 26th 08, 11:28 PM posted to rec.autos.simulators
Tim Wheatley
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Posts: 138
Default IRacing, Safety Rating and fear factor

> Under the current system, good drivers advance and poor ones don't. So
> what's the problem?


Depends what you mean by poor. People who can't keep a car on the
track will have trouble advancing, that's all. That's actually the
only time SR matters. Car to car contact happens little enough that
within a 12 week period, EVERYBODY should be able to counteract those
penalties.
  #19  
Old August 27th 08, 12:15 AM posted to rec.autos.simulators
jeffareid
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Posts: 176
Default IRacing, Safety Rating and fear factor

> Under the current system, good drivers advance and poor ones don't. So what's the problem?

Although unlikely, a group of players could decide to intentionally have
incidents with a targeted single player. The group would be distributing
the incident points between themselves, but the targeted player would be
getting all the incident points. Eventually a moderator could investigate
and stop this.

Since I don't rent iRacing, I don't know, but I would guess that most of
the poor driver incidents are going off track as opposed to accidents.

Also the standard for a "poor" driver apparently will increase quite a bit
in order to race in class A.







  #20  
Old August 27th 08, 06:47 PM posted to rec.autos.simulators
Tim Wheatley
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Posts: 138
Default IRacing, Safety Rating and fear factor

On Aug 26, 6:15*pm, "jeffareid" > wrote:
> > Under the current system, good drivers advance and poor ones don't. So what's the problem?

>
> Although unlikely, a group of players could decide to intentionally have
> incidents with a targeted single player. The group would be distributing
> the incident points between themselves, but the targeted player would be
> getting all the incident points. Eventually a moderator could investigate
> and stop this.
>
> Since I don't rentiRacing, I don't know, but I would guess that most of
> the poor driver incidents are going off track as opposed to accidents.
>
> Also the standard for a "poor" driver apparently will increase quite a bit
> in order to race in class A.


That might be pretty difficult. Although, like you say, possible.

They'd have to match his selection of what to race, match his iRating
and manage to be on track with him and hit him, while making it look
like they didn't intend to to avoid protest... Pretty tough.

Yes, most incidents are caused by off track. With regards to the
"rental" thing, have you read the EULA on any other titles installed
on your PC? Reads very similar, you'll find.

Not sure what you mean in the last sentence, please expand?

Thanks,

Tim.
 




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