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#17
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FFB
Pat Dotson:
> If Mario's recommended settings resulted in only the largest spike in > forces to be clipped, I would find that perfectly reasonable. If the > addition of damper results in a more realistic feel for him, I think > that's great. I usually use some level of damping myself. > > I see two problems here; > > > One, Mario describes clipping as some sort of extremely strong shock > delivered through the wheel. He says this: "Clipping isn't just a > constant force." But it is. If the wheel is clipping, it is > outputting the constant maximum force allowed by the wheel's FFB > settings.Everyone else in the world understands this, but Mario seems > to be trying to redefine the use of the word. > > > Secondly, his recommended 139/139/139 settings combined with any more > than a 1 or 2 in-game FFB strength results in constant FFB clipping, > i.e. max force output of the FFB motors. In fact, with a 139 overall > strength, even at a 1 or 2 in-game setting, the usable cornering > aligning torque feedback is being "squashed" into the upper range of > force level, such that it might as well be clipped. With his original > recommendation of 40 on the old 100 scale, or his new recommendation > of 8 on the 40 scale, the only time the wheel will not be delivering > max force output will be when the wheel is within a few degrees of the > center of the aligning torque of the front tires. Going down an > straight away, and slightly moving the steering wheel to the left or > right will result in max force in the opposite direction. It's very > unstable. > > > The other thing is his ideas on FOV. If all he is saying is that the > perspective needs to be correct in order for the brain to properly > interpret FFB in the context of what is on-screen, then that is > reasonable. But he seems to be saying that the forces felt at the > wheel literally change when FOV settings are changed. I do not > believe this. And even if they did change, IMO he would never be able > to perceive the difference given the FFB settings he claims to run. > > But obviously, he has all the answers and everyone else in the world > is clueless In-game I use, 100 on the old scale, and 40.0 on the new scale. Regarding everything, you are doing something wrongly. I am not doing it, so I don't know what you are doing wrongly (generally I tend to avoid doing things wrongly). You are measuring something, you don't know what exactly. Somebody told you that this is it, and you accept this lightly. It is your problem, not mine. If everybody else also accepts this (lightly), this is also everybodyelse's problem, but also NOT mine. I wrote that clipping isn't JUST a constant force in Force Fedback. This means that it IS a constant force, but there is more to it. Mario |
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