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#1
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Centering spring (FFB)
Ok, it looks like I found it.
The main thing is that Centering Spring should be at 50%. This is for natural FOV and "cockpitLookDeadZone" at 0.000000. Driver's 100/50/50/50 and in-game 50.0/100% works well. I presume in-game Damper should be at 100%. Everything else is to your liking. I just went to try to lower driver's Damper and Spring, but then iRacing went off. I tested Centering Spring at Modified Sebring, with Dallara, and driver's Spring and Damper, as well as in-game settings at Okayama with Skippy. |
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#2
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Centering spring (FFB)
Mario Petrinovic:
Ok, it looks like I found it. The main thing is that Centering Spring should be at 50%. This is for natural FOV and "cockpitLookDeadZone" at 0.000000. Driver's 100/50/50/50 and in-game 50.0/100% works well. I presume in-game Damper should be at 100%. Everything else is to your liking. I just went to try to lower driver's Damper and Spring, but then iRacing went off. I tested Centering Spring at Modified Sebring, with Dallara, and driver's Spring and Damper, as well as in-game settings at Okayama with Skippy. -------------------------------------------------------------------------------- Oops, again I made a mistake. I didn't play iRacing for some time, so I forgot to turn linearity on. Centering Spring of 50% works with unlinear setting, and it looks like 50% is the only right setting for unliearity. It looks like linear setting accepts all values of Centering Spring, only I still didn't find the best setting for my system. I am a bit tired of all of this. Gee... |
#3
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Centering spring (FFB)
Mario Petrinovic:
Mario Petrinovic: Ok, it looks like I found it. The main thing is that Centering Spring should be at 50%. This is for natural FOV and "cockpitLookDeadZone" at 0.000000. Driver's 100/50/50/50 and in-game 50.0/100% works well. I presume in-game Damper should be at 100%. Everything else is to your liking. I just went to try to lower driver's Damper and Spring, but then iRacing went off. I tested Centering Spring at Modified Sebring, with Dallara, and driver's Spring and Damper, as well as in-game settings at Okayama with Skippy. -------------------------------------------------------------------------------- Oops, again I made a mistake. I didn't play iRacing for some time, so I forgot to turn linearity on. Centering Spring of 50% works with unlinear setting, and it looks like 50% is the only right setting for unliearity. It looks like linear setting accepts all values of Centering Spring, only I still didn't find the best setting for my system. I am a bit tired of all of this. Gee... -------------------------------------------------------------------------------- Ok, I got it. Linear setting doesn't accept all values of Centering Spring. This is how you balance FFB. Put this in Logitech drivers: 100/0/0/0. You will notice that force is too strong. It turns into center. I presume that this force is actually the Centering Spring. Now rise Spring to balance that centering force. On my system this happens at 7%. This gives you the distance between Spring and Centering Spring, which is 7% on my system. Now simply put everything to default (100/100/100/100), and make the distance between Spring and Centering Spring, which is 7% on my system. So, now I have 100/100/100/93. And that's it. |
#4
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Centering spring (FFB)
"Mario Petrinovic" wrote in message ...
Mario Petrinovic: Mario Petrinovic: Ok, it looks like I found it. The main thing is that Centering Spring should be at 50%. This is for natural FOV and "cockpitLookDeadZone" at 0.000000. Driver's 100/50/50/50 and in-game 50.0/100% works well. I presume in-game Damper should be at 100%. Everything else is to your liking. I just went to try to lower driver's Damper and Spring, but then iRacing went off. I tested Centering Spring at Modified Sebring, with Dallara, and driver's Spring and Damper, as well as in-game settings at Okayama with Skippy. -------------------------------------------------------------------------------- Oops, again I made a mistake. I didn't play iRacing for some time, so I forgot to turn linearity on. Centering Spring of 50% works with unlinear setting, and it looks like 50% is the only right setting for unliearity. It looks like linear setting accepts all values of Centering Spring, only I still didn't find the best setting for my system. I am a bit tired of all of this. Gee... -------------------------------------------------------------------------------- Ok, I got it. Linear setting doesn't accept all values of Centering Spring. This is how you balance FFB. Put this in Logitech drivers: 100/0/0/0. You will notice that force is too strong. It turns into center. I presume that this force is actually the Centering Spring. Now rise Spring to balance that centering force. On my system this happens at 7%. This gives you the distance between Spring and Centering Spring, which is 7% on my system. Now simply put everything to default (100/100/100/100), and make the distance between Spring and Centering Spring, which is 7% on my system. So, now I have 100/100/100/93. And that's it. -------------------------------------------------------------------------------- Hm, interesting thing happened. This, before, was with "cockpitLookDeadZone" being 0.000000. Now I tried all this with the default "cockpitLookDeadZone" of 0.050000. And what happened? Now the Centering Spring/Spring gap was even smaller, only 1%. It looks like the right "cockpitLookDeadZone" for my system is somewhere around 0.055000. |
#5
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Centering spring (FFB)
Mario Petrinovic:
Mario Petrinovic: Mario Petrinovic: Mario Petrinovic: Ok, it looks like I found it. The main thing is that Centering Spring should be at 50%. This is for natural FOV and "cockpitLookDeadZone" at 0.000000. Driver's 100/50/50/50 and in-game 50.0/100% works well. I presume in-game Damper should be at 100%. Everything else is to your liking. I just went to try to lower driver's Damper and Spring, but then iRacing went off. I tested Centering Spring at Modified Sebring, with Dallara, and driver's Spring and Damper, as well as in-game settings at Okayama with Skippy. -------------------------------------------------------------------------------- Oops, again I made a mistake. I didn't play iRacing for some time, so I forgot to turn linearity on. Centering Spring of 50% works with unlinear setting, and it looks like 50% is the only right setting for unliearity. It looks like linear setting accepts all values of Centering Spring, only I still didn't find the best setting for my system. I am a bit tired of all of this. Gee... -------------------------------------------------------------------------------- Ok, I got it. Linear setting doesn't accept all values of Centering Spring. This is how you balance FFB. Put this in Logitech drivers: 100/0/0/0. You will notice that force is too strong. It turns into center. I presume that this force is actually the Centering Spring. Now rise Spring to balance that centering force. On my system this happens at 7%. This gives you the distance between Spring and Centering Spring, which is 7% on my system. Now simply put everything to default (100/100/100/100), and make the distance between Spring and Centering Spring, which is 7% on my system. So, now I have 100/100/100/93. And that's it. -------------------------------------------------------------------------------- Hm, interesting thing happened. This, before, was with "cockpitLookDeadZone" being 0.000000. Now I tried all this with the default "cockpitLookDeadZone" of 0.050000. And what happened? Now the Centering Spring/Spring gap was even smaller, only 1%. It looks like the right "cockpitLookDeadZone" for my system is somewhere around 0.055000. -------------------------------------------------------------------------------- Hm, that is dead end, wrong. Now I am simply trying to find the right "cockpitLookDeadZone". The right driver and in-game settings a driver - the deafult, in game - 50.0/50%. I tested cockpitLookDeadZone all the way up to 0.075000, and it looks like it is even higher. |
#6
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Centering spring (FFB)
Mario Petrinovic:
Now I am simply trying to find the right "cockpitLookDeadZone". The right driver and in-game settings a driver - the deafult, in game - 50.0/50%. I tested cockpitLookDeadZone all the way up to 0.075000, and it looks like it is even higher. -------------------------------------------------------------------------------- Ok, I found it. It is 0.09 on my system. |
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